/*
 Automatic, anti-aliased rounded corners.
 
 By Steven Wittens
 Based on http://pro.html.it/esempio/nifty/
 
 Note: there is a bug in the pixel coverage calculation for the first pixel in a horizontal run.
 It is now set to 0, which isn't that noticable.
 
 MJJ: Merged with original
 MJJ: Modified corners selection
*/

function NiftyCheck(){
if(!document.getElementById || !document.createElement)
    return(false);
isXHTML=/html\:/.test(document.getElementsByTagName('body')[0].nodeName);
if(Array.prototype.push==null){Array.prototype.push=function(){
      this[this.length]=arguments[0]; return(this.length);}}
return(true);
}

function Rounded(selector, which, bk, color, sizex, sizey) {
  var i;
  var v = getElementsBySelector(selector);
  var l = v.length;
  
  if(which.indexOf("all")>=0) {
	for (i = 0; i < l; i++) {
		AddTop(v[i], bk, color, sizex, sizey);
		AddBottom(v[i], bk, color, sizex, sizey);
	}
  }

  if(which.indexOf("top")>=0 && !(which.indexOf("all")>=0)) {
	for (i = 0; i < l; i++) {
		AddTop(v[i], bk, color, sizex, sizey);
	}
  }
  
  if(which.indexOf("bottom")>=0 && !(which.indexOf("all")>=0)) {
	for (i = 0; i < l; i++) {
		AddBottom(v[i], bk, color, sizex, sizey);
	}
  }
  
  if(which.indexOf("tl")>=0 && !(which.indexOf("top")>=0) && !(which.indexOf("tr")>=0) && !(which.indexOf("all")>=0)) {
	for (i = 0; i < l; i++) {
		AddTopLeft(v[i], bk, color, sizex, sizey);
	}
  }
  
  if(which.indexOf("tr")>=0 && !(which.indexOf("top")>=0) && !(which.indexOf("tl")>=0) && !(which.indexOf("all")>=0)) {
	for (i = 0; i < l; i++) {
		AddTopRight(v[i], bk, color, sizex, sizey);
	}
  }
  
  if(which.indexOf("tl")>=0 && !(which.indexOf("top")>=0) && (which.indexOf("tr")>=0) && !(which.indexOf("all")>=0)) {
	for (i = 0; i < l; i++) {
		AddTop(v[i], bk, color, sizex, sizey);
	}
  }
  
  if(which.indexOf("bl")>=0 && !(which.indexOf("bottom")>=0) && !(which.indexOf("br")>=0) && !(which.indexOf("all")>=0)) {
	for (i = 0; i < l; i++) {
		AddBottomLeft(v[i], bk, color, sizex, sizey);
	}
  }
  
  if(which.indexOf("br")>=0 && !(which.indexOf("bottom")>=0) && !(which.indexOf("bl")>=0) && !(which.indexOf("all")>=0)) {
	for (i = 0; i < l; i++) {
		AddBottomRight(v[i], bk, color, sizex, sizey);
	}
  }
  
  if(which.indexOf("bl")>=0 && !(which.indexOf("bottom")>=0) && (which.indexOf("br")>=0) && !(which.indexOf("all")>=0)) {
	for (i = 0; i < l; i++) {
		AddBottom(v[i], bk, color, sizex, sizey);
	}
  }
  
};

Math.sqr = function (x) {
  return x*x;
};

function Blend(a, b, alpha) {
  var ca = Array(
    parseInt('0x' + a.substring(1, 3)), 
    parseInt('0x' + a.substring(3, 5)), 
    parseInt('0x' + a.substring(5, 7))
  );
  var cb = Array(
    parseInt('0x' + b.substring(1, 3)), 
    parseInt('0x' + b.substring(3, 5)), 
    parseInt('0x' + b.substring(5, 7))
  );
  
  if (ca[0] <= 15) {ca[0]=16};
  if (ca[1] <= 15) {ca[1]=16};
  if (ca[2] <= 15) {ca[2]=16};
  
  if (cb[0] <= 15) {cb[0]=16};
  if (cb[1] <= 15) {cb[1]=16};
  if (cb[2] <= 15) {cb[2]=16};
  
  var r = '#' + Math.round(ca[0] + (cb[0] - ca[0])*alpha).toString(16)
             + Math.round(ca[1] + (cb[1] - ca[1])*alpha).toString(16)
             + Math.round(ca[2] + (cb[2] - ca[2])*alpha).toString(16);
             
  return r;
}

function AddTop(el, bk, color, sizex, sizey) {
  var i, j;
  var d = document.createElement("div");
  d.style.backgroundColor = bk;
  d.className = "rounded";
  var lastarc = 0;
  for (i = 1; i <= sizey; i++) {
    var coverage, arc2, arc3;
    // Find intersection of arc with bottom of pixel row
    arc = Math.sqrt(1.0 - Math.sqr(1.0 - i / sizey)) * sizex;
    // Calculate how many pixels are bg, fg and blended.
    var n_bg = sizex - Math.ceil(arc);
    var n_fg = Math.floor(lastarc);
    var n_aa = sizex - n_bg - n_fg;
    // Create pixel row wrapper
    var x = document.createElement("div");
    var y = d;
    x.style.margin = "0px " + n_bg +"px";
    // Make a wrapper per anti-aliased pixel (at least one)
    for (j = 1; j <= n_aa; j++) {
      // Calculate coverage per pixel
      // (approximates circle by a line within the pixel)
      if (j == 1) {
        if (j == n_aa) {
          // Single pixel
          coverage = ((arc + lastarc) * .5) - n_fg;
        }
        else {
          // First in a run
          arc2 = Math.sqrt(1.0 - Math.sqr((sizex - n_bg - j + 1) / sizex)) * sizey;
          coverage = (arc2 - (sizey - i)) * (arc - n_fg - n_aa + 1) * .5;
          // Coverage is incorrect. Why?
          coverage = 0;
        }
      }
      else if (j == n_aa) {
        // Last in a run
        arc2 = Math.sqrt(1.0 - Math.sqr((sizex - n_bg - j + 1) / sizex)) * sizey;
        coverage = 1.0 - (1.0 - (arc2 - (sizey - i))) * (1.0 - (lastarc - n_fg)) * .5;
      }
      else {
        // Middle of a run
        arc3 = Math.sqrt(1.0 - Math.sqr((sizex - n_bg - j) / sizex)) * sizey;
        arc2 = Math.sqrt(1.0 - Math.sqr((sizex - n_bg - j + 1) / sizex)) * sizey;
        coverage = ((arc2 + arc3) * .5) - (sizey - i);
      }
      x.style.backgroundColor = Blend(bk, color, coverage);
      y.appendChild(x);
      y = x;
      var x = document.createElement("div");
      x.style.margin = "0px 1px";
    }
    x.style.backgroundColor = color;
    y.appendChild(x);
    lastarc = arc;
  }
  el.insertBefore(d, el.firstChild);
}

function AddBottom(el, bk, color, sizex, sizey) {
  var i, j;
  var d = document.createElement("div");
  d.className = "rounded";
  d.style.backgroundColor = bk;
  var lastarc = 0;
  for (i = 1; i <= sizey; i++) {
    var coverage, arc2, arc3;
    // Find intersection of arc with bottom of pixel row
    arc = Math.sqrt(1.0 - Math.sqr(1.0 - i / sizey)) * sizex;
    // Calculate how many pixels are bg, fg and blended.
    var n_bg = sizex - Math.ceil(arc);
    var n_fg = Math.floor(lastarc);
    var n_aa = sizex - n_bg - n_fg;
    // Create pixel row wrapper
    var x = document.createElement("div");
    var y = d;
    x.style.margin = "0px " + n_bg + "px";
    // Make a wrapper per anti-aliased pixel (at least one)
    for (j = 1; j <= n_aa; j++) {
      // Calculate coverage per pixel
      // (approximates circle by a line within the pixel)
      if (j == 1) {
        if (j == n_aa) {
          // Single pixel
          coverage = ((arc + lastarc) * .5) - n_fg;
        }
        else {
          // First in a run
          arc2 = Math.sqrt(1.0 - Math.sqr((sizex - n_bg - j + 1) / sizex)) * sizey;
          coverage = (arc2 - (sizey - i)) * (arc - n_fg - n_aa + 1) * .5;
          // Coverage is incorrect. Why?
          coverage = 0;
        }
      }
      else if (j == n_aa) {
        // Last in a run
        arc2 = Math.sqrt(1.0 - Math.sqr((sizex - n_bg - j + 1) / sizex)) * sizey;
        coverage = 1.0 - (1.0 - (arc2 - (sizey - i))) * (1.0 - (lastarc - n_fg)) * .5;
      }
      else {
        // Middle of a run
        arc3 = Math.sqrt(1.0 - Math.sqr((sizex - n_bg - j) / sizex)) * sizey;
        arc2 = Math.sqrt(1.0 - Math.sqr((sizex - n_bg - j + 1) / sizex)) * sizey;
        coverage = ((arc2 + arc3) * .5) - (sizey - i);
      }
      
      x.style.backgroundColor = Blend(bk, color, coverage);
      y.insertBefore(x, y.firstChild);
      y = x;
      var x = document.createElement("div");
      x.style.margin = "0px 1px";
    }
    x.style.backgroundColor = color;
    y.insertBefore(x, y.firstChild);
    lastarc = arc;
  }
  el.appendChild(d);
}

// AddTopLeft
function AddTopLeft(el, bk, color, sizex, sizey) {
  var i, j;
  var d = document.createElement("div");
  d.style.backgroundColor = bk;
  d.className = "rounded";
  var lastarc = 0;
  for (i = 1; i <= sizey; i++) {
    var coverage, arc2, arc3;
    // Find intersection of arc with bottom of pixel row
    arc = Math.sqrt(1.0 - Math.sqr(1.0 - i / sizey)) * sizex;
    // Calculate how many pixels are bg, fg and blended.
    var n_bg = sizex - Math.ceil(arc);
    var n_fg = Math.floor(lastarc);
    var n_aa = sizex - n_bg - n_fg;
    // Create pixel row wrapper
    var x = document.createElement("div");
    var y = d;
    x.style.margin = "0 0 0 " + n_bg +"px";
    // Make a wrapper per anti-aliased pixel (at least one)
    for (j = 1; j <= n_aa; j++) {
      // Calculate coverage per pixel
      // (approximates circle by a line within the pixel)
      if (j == 1) {
        if (j == n_aa) {
          // Single pixel
          coverage = ((arc + lastarc) * .5) - n_fg;
        }
        else {
          // First in a run
          arc2 = Math.sqrt(1.0 - Math.sqr((sizex - n_bg - j + 1) / sizex)) * sizey;
          coverage = (arc2 - (sizey - i)) * (arc - n_fg - n_aa + 1) * .5;
          // Coverage is incorrect. Why?
          coverage = 0;
        }
      }
      else if (j == n_aa) {
        // Last in a run
        arc2 = Math.sqrt(1.0 - Math.sqr((sizex - n_bg - j + 1) / sizex)) * sizey;
        coverage = 1.0 - (1.0 - (arc2 - (sizey - i))) * (1.0 - (lastarc - n_fg)) * .5;
      }
      else {
        // Middle of a run
        arc3 = Math.sqrt(1.0 - Math.sqr((sizex - n_bg - j) / sizex)) * sizey;
        arc2 = Math.sqrt(1.0 - Math.sqr((sizex - n_bg - j + 1) / sizex)) * sizey;
        coverage = ((arc2 + arc3) * .5) - (sizey - i);
      }
      
      x.style.backgroundColor = Blend(bk, color, coverage);
      y.appendChild(x);
      y = x;
      var x = document.createElement("div");
      x.style.margin = "0 0 0 1px";
    }
    x.style.backgroundColor = color;
    y.appendChild(x);
    lastarc = arc;
  }
  el.insertBefore(d, el.firstChild);
}

// AddTopRight
function AddTopRight(el, bk, color, sizex, sizey) {
  var i, j;
  var d = document.createElement("div");
  d.style.backgroundColor = bk;
  d.className = "rounded";
  var lastarc = 0;
  for (i = 1; i <= sizey; i++) {
    var coverage, arc2, arc3;
    // Find intersection of arc with bottom of pixel row
    arc = Math.sqrt(1.0 - Math.sqr(1.0 - i / sizey)) * sizex;
    // Calculate how many pixels are bg, fg and blended.
    var n_bg = sizex - Math.ceil(arc);
    var n_fg = Math.floor(lastarc);
    var n_aa = sizex - n_bg - n_fg;
    // Create pixel row wrapper
    var x = document.createElement("div");
    var y = d;
    x.style.margin = "0 " + n_bg +"px" + " 0 0";
    // Make a wrapper per anti-aliased pixel (at least one)
    for (j = 1; j <= n_aa; j++) {
      // Calculate coverage per pixel
      // (approximates circle by a line within the pixel)
      if (j == 1) {
        if (j == n_aa) {
          // Single pixel
          coverage = ((arc + lastarc) * .5) - n_fg;
        }
        else {
          // First in a run
          arc2 = Math.sqrt(1.0 - Math.sqr((sizex - n_bg - j + 1) / sizex)) * sizey;
          coverage = (arc2 - (sizey - i)) * (arc - n_fg - n_aa + 1) * .5;
          // Coverage is incorrect. Why?
          coverage = 0;
        }
      }
      else if (j == n_aa) {
        // Last in a run
        arc2 = Math.sqrt(1.0 - Math.sqr((sizex - n_bg - j + 1) / sizex)) * sizey;
        coverage = 1.0 - (1.0 - (arc2 - (sizey - i))) * (1.0 - (lastarc - n_fg)) * .5;
      }
      else {
        // Middle of a run
        arc3 = Math.sqrt(1.0 - Math.sqr((sizex - n_bg - j) / sizex)) * sizey;
        arc2 = Math.sqrt(1.0 - Math.sqr((sizex - n_bg - j + 1) / sizex)) * sizey;
        coverage = ((arc2 + arc3) * .5) - (sizey - i);
      }
      
      x.style.backgroundColor = Blend(bk, color, coverage);
      y.appendChild(x);
      y = x;
      var x = document.createElement("div");
      x.style.margin = "0 1px 0 0";
    }
    x.style.backgroundColor = color;
    y.appendChild(x);
    lastarc = arc;
  }
  el.insertBefore(d, el.firstChild);
}

// AddBottomLeft
function AddBottomLeft(el, bk, color, sizex, sizey) {
  var i, j;
  var d = document.createElement("div");
  d.className = "rounded";
  d.style.backgroundColor = bk;
  var lastarc = 0;
  for (i = 1; i <= sizey; i++) {
    var coverage, arc2, arc3;
    // Find intersection of arc with bottom of pixel row
    arc = Math.sqrt(1.0 - Math.sqr(1.0 - i / sizey)) * sizex;
    // Calculate how many pixels are bg, fg and blended.
    var n_bg = sizex - Math.ceil(arc);
    var n_fg = Math.floor(lastarc);
    var n_aa = sizex - n_bg - n_fg;
    // Create pixel row wrapper
    var x = document.createElement("div");
    var y = d;
    x.style.margin = "0 0 0 " + n_bg + "px";
    // Make a wrapper per anti-aliased pixel (at least one)
    for (j = 1; j <= n_aa; j++) {
      // Calculate coverage per pixel
      // (approximates circle by a line within the pixel)
      if (j == 1) {
        if (j == n_aa) {
          // Single pixel
          coverage = ((arc + lastarc) * .5) - n_fg;
        }
        else {
          // First in a run
          arc2 = Math.sqrt(1.0 - Math.sqr((sizex - n_bg - j + 1) / sizex)) * sizey;
          coverage = (arc2 - (sizey - i)) * (arc - n_fg - n_aa + 1) * .5;
          // Coverage is incorrect. Why?
          coverage = 0;
        }
      }
      else if (j == n_aa) {
        // Last in a run
        arc2 = Math.sqrt(1.0 - Math.sqr((sizex - n_bg - j + 1) / sizex)) * sizey;
        coverage = 1.0 - (1.0 - (arc2 - (sizey - i))) * (1.0 - (lastarc - n_fg)) * .5;
      }
      else {
        // Middle of a run
        arc3 = Math.sqrt(1.0 - Math.sqr((sizex - n_bg - j) / sizex)) * sizey;
        arc2 = Math.sqrt(1.0 - Math.sqr((sizex - n_bg - j + 1) / sizex)) * sizey;
        coverage = ((arc2 + arc3) * .5) - (sizey - i);
      }
      
      x.style.backgroundColor = Blend(bk, color, coverage);
      y.insertBefore(x, y.firstChild);
      y = x;
      var x = document.createElement("div");
      x.style.margin = "0 0 0 1px";
    }
    x.style.backgroundColor = color;
    y.insertBefore(x, y.firstChild);
    lastarc = arc;
  }
  el.appendChild(d);
};

// AddBottomRight
function AddBottomRight(el, bk, color, sizex, sizey) {
  var i, j;
  var d = document.createElement("div");
  d.className = "rounded";
  d.style.backgroundColor = bk;
  var lastarc = 0;
  for (i = 1; i <= sizey; i++) {
    var coverage, arc2, arc3;
    // Find intersection of arc with bottom of pixel row
    arc = Math.sqrt(1.0 - Math.sqr(1.0 - i / sizey)) * sizex;
    // Calculate how many pixels are bg, fg and blended.
    var n_bg = sizex - Math.ceil(arc);
    var n_fg = Math.floor(lastarc);
    var n_aa = sizex - n_bg - n_fg;
    // Create pixel row wrapper
    var x = document.createElement("div");
    var y = d;
    x.style.margin = "0 " + n_bg + "px" + " 0 0";
    // Make a wrapper per anti-aliased pixel (at least one)
    for (j = 1; j <= n_aa; j++) {
      // Calculate coverage per pixel
      // (approximates circle by a line within the pixel)
      if (j == 1) {
        if (j == n_aa) {
          // Single pixel
          coverage = ((arc + lastarc) * .5) - n_fg;
        }
        else {
          // First in a run
          arc2 = Math.sqrt(1.0 - Math.sqr((sizex - n_bg - j + 1) / sizex)) * sizey;
          coverage = (arc2 - (sizey - i)) * (arc - n_fg - n_aa + 1) * .5;
          // Coverage is incorrect. Why?
          coverage = 0;
        }
      }
      else if (j == n_aa) {
        // Last in a run
        arc2 = Math.sqrt(1.0 - Math.sqr((sizex - n_bg - j + 1) / sizex)) * sizey;
        coverage = 1.0 - (1.0 - (arc2 - (sizey - i))) * (1.0 - (lastarc - n_fg)) * .5;
      }
      else {
        // Middle of a run
        arc3 = Math.sqrt(1.0 - Math.sqr((sizex - n_bg - j) / sizex)) * sizey;
        arc2 = Math.sqrt(1.0 - Math.sqr((sizex - n_bg - j + 1) / sizex)) * sizey;
        coverage = ((arc2 + arc3) * .5) - (sizey - i);
      }
      
      x.style.backgroundColor = Blend(bk, color, coverage);
      y.insertBefore(x, y.firstChild);
      y = x;
      var x = document.createElement("div");
      x.style.margin = "0 1px 0 0";
    }
    x.style.backgroundColor = color;
    y.insertBefore(x, y.firstChild);
    lastarc = arc;
  }
  el.appendChild(d);
};

// Following cut-paste from original
function RoundedAF(selector,wich,bk,color,opt){
var i,prefixt,prefixb,cn="r",ecolor="",edges=false,eclass="",b=false,t=false;

if(color=="transparent"){
    cn=cn+"x";
    ecolor=bk;
    bk="transparent";
    }
else if(opt && opt.indexOf("border")>=0){
    var optar=opt.split(" ");
    for(i=0;i<optar.length;i++)
        if(optar[i].indexOf("#")>=0) ecolor=optar[i];
    if(ecolor=="") ecolor="#666";
    cn+="e";
    edges=true;
    }
else if(opt && opt.indexOf("smooth")>=0){
    cn+="a";
    ecolor=Mix(bk,color);
    }
if(opt && opt.indexOf("small")>=0) cn+="s";
prefixt=cn;
prefixb=cn;
if(wich.indexOf("all")>=0){t=true;b=true}
else if(wich.indexOf("top")>=0) t="true";
else if(wich.indexOf("tl")>=0){
    t="true";
    if(wich.indexOf("tr")<0) prefixt+="l";
    }
else if(wich.indexOf("tr")>=0){
    t="true";
    prefixt+="r";
    }
if(wich.indexOf("bottom")>=0) b=true;
else if(wich.indexOf("bl")>=0){
    b="true";
    if(wich.indexOf("br")<0) prefixb+="l";
    }
else if(wich.indexOf("br")>=0){
    b="true";
    prefixb+="r";
    }
var v=getElementsBySelector(selector);
var l=v.length;
for(i=0;i<l;i++){
    if(edges) AddBorder(v[i],ecolor);
    if(t) AddTopAF(v[i],bk,color,ecolor,prefixt);
    if(b) AddBottomAF(v[i],bk,color,ecolor,prefixb);
    }
}

function AddBorder(el,bc){
var i;
if(!el.passed){
    if(el.childNodes.length==1 && el.childNodes[0].nodeType==3){
        var t=el.firstChild.nodeValue;
        el.removeChild(el.lastChild);
        var d=CreateEl("span");
        d.style.display="block";
        d.appendChild(document.createTextNode(t));
        el.appendChild(d);
        }
    for(i=0;i<el.childNodes.length;i++){
        if(el.childNodes[i].nodeType==1){
            el.childNodes[i].style.borderLeft="1px solid "+bc;
            el.childNodes[i].style.borderRight="1px solid "+bc;
            }
        }
    }
el.passed=true;
}
    
function AddTopAF(el,bk,color,bc,cn){
var i,lim=4,d=CreateEl("b");

if(cn.indexOf("s")>=0) lim=2;
if(bc) d.className="artop";
else d.className="rtop";
d.style.backgroundColor=bk;
for(i=1;i<=lim;i++){
    var x=CreateEl("b");
    x.className=cn + i;
    x.style.backgroundColor=color;
    if(bc) x.style.borderColor=bc;
    d.appendChild(x);
    }
el.style.paddingTop=0;
el.insertBefore(d,el.firstChild);
}

function AddBottomAF(el,bk,color,bc,cn){
var i,lim=4,d=CreateEl("b");

if(cn.indexOf("s")>=0) lim=2;
if(bc) d.className="artop";
else d.className="rtop";
d.style.backgroundColor=bk;
for(i=lim;i>0;i--){
    var x=CreateEl("b");
    x.className=cn + i;
    x.style.backgroundColor=color;
    if(bc) x.style.borderColor=bc;
    d.appendChild(x);
    }
el.style.paddingBottom=0;
el.appendChild(d);
}

function CreateEl(x){
if(isXHTML) return(document.createElementNS('http://www.w3.org/1999/xhtml',x));
else return(document.createElement(x));
}

function getElementsBySelector(selector){
var i,selid="",selclass="",tag=selector,f,s=[],objlist=[];

if(selector.indexOf(" ")>0){  //descendant selector like "tag#id tag"
    s=selector.split(" ");
    var fs=s[0].split("#");
    if(fs.length==1) return(objlist);
    f=document.getElementById(fs[1]);
    if(f) return(f.getElementsByTagName(s[1]));
    return(objlist);
    }
if(selector.indexOf("#")>0){ //id selector like "tag#id"
    s=selector.split("#");
    tag=s[0];
    selid=s[1];
    }
if(selid!=""){
    f=document.getElementById(selid);
    if(f) objlist.push(f);
    return(objlist);
    }
if(selector.indexOf(".")>0){  //class selector like "tag.class"
    s=selector.split(".");
    tag=s[0];
    selclass=s[1];
    }
var v=document.getElementsByTagName(tag);  // tag selector like "tag"
if(selclass=="")
    return(v);
for(i=0;i<v.length;i++){
    if(v[i].className.indexOf(selclass)>=0){
        objlist.push(v[i]);
        }
    }
return(objlist);
}

function Mix(c1,c2){
var i,step1,step2,x,y,r=new Array(3);
if(c1.length==4)step1=1;
else step1=2;
if(c2.length==4) step2=1;
else step2=2;
for(i=0;i<3;i++){
    x=parseInt(c1.substr(1+step1*i,step1),16);
    if(step1==1) x=16*x+x;
    y=parseInt(c2.substr(1+step2*i,step2),16);
    if(step2==1) y=16*y+y;
    r[i]=Math.floor((x*50+y*50)/100);
    }
return("#"+r[0].toString(16)+r[1].toString(16)+r[2].toString(16));
} 